

As with Woody’s fear of being lost in the previous film, damage tends to psychologically affect the toys as much as an injury or disability would affect any other person.
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Other toy injuries in the series include Woody’s torn arm in Toy Story 2 and virtually everything that happens to the toys in the Caterpillar Room in Toy Story 3, where toddlers run rampant. We see him getting treated by a mini medic later, but he’s not the only character who endures a bit of household wear and tear. For instance, during the bravura birthday recon sequence in the first film, one of Andy’s green army men gets trodden on and kicked away by his mother. Wear and tearĮven though Andy preserves his toys pretty well, accidents happen.

It’s something that Woody uses to devastating effect on poor Sid at the end of Toy Story. On a common sense level, there’s a reason why possessed toys are a mainstay of the horror genre and they hardly want to scare the bejesus out of kids. We just know that they instinctively freeze in front of humans and keep their places when possible. It’s tedious to ask too many questions about how the apparent magic that brings the toys to life really works.

Look no further than the condition of Andy’s Slinky Dog for evidence of that: what’s the longest you’ve ever had a slinky out of the box without it becoming a knotted mess? There’s taking care of your possessions and then there’s just being weird. He’s demonised because he doesn’t know what we know – that the toys are sentient and what he’s doing is the equivalent of Human Centipede-level mad science – but despite the danger he poses to the characters, he’s nowhere near as odd a kid as Andy is. In addition to blowing up Combat Carls and attempting to launch Buzz Lightyears into orbit, he deconstructs toys and re-assembles them as more interesting looking toys like a baby-headed spider or a duck with arms and legs. Sid, the villainous boy who lives next door to Andy in Toy Story, is definitely portrayed as a troubled kid, but he’s significantly more creative.
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This fuels the buddy movie dynamic of the first film, but rears its head again when the antagonist of the sequel, Stinky Pete, rants about being left on a shelf unsold when the space race got kids more excited about sci-fi merchandise than the likes of him. He shoots lasers, he glows in the dark, he talks, his helmet does that “Whoosh!” thing – he’s a cool toy. In Toy Story, Woody has to confront the idea that he might have been replaced as Andy’s favourite toy by Buzz Lightyear, the must-have toy of 1995 (in the movie and indeed, real life). If there’s one thing worse than being lost, it’s being replaced.

It’s a big world to get lost in and if there’s one thing we’ve learned in the series, it’s that kids are a bit rubbish at holding onto their possessions. Gradually, Woody and all of the toys become accustomed to navigating a world in which they are only a sixteenth of the size of the humans around them, but scale presents an issue. Woody has a momentary bout of existential despair when he becomes “a lost toy” in Toy Story, but whether by accident or interference from external forces, stories are started when toys get lost and Andy’s toys seem especially prone to being misplaced. The most commonly repeated peril in the franchise. With Toy Story 4 pencilled in for 2017 and the original trilogy arriving on Netflix UK, Amazon Prime and NOW this month, here’s a look back at the dangers of being a toy in this franchise.īuy/rent on Amazon Prime Video Getting lost
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Over the course of three movies, a number of shorts and two TV specials to date, the characters have truly been put through the wringer. Just as the visuals have developed, so has the storytelling, with Woody the cowboy, Buzz Lightyear and their pals coming up against greater and greater perils to become the best-loved characters of a generation (next to, arguably, Harry Potter and friends). The upscale in quality can be charted over the course of the three films, but takes a particularly large leap between 1999’s Toy Story ’s Toy Story 3. While the quality of animation has improved over time, the 1995 movie holds up well, in part because the early films by Pixar Animation Studios play the limitations of the medium to their advantage by telling stories about characters who are easier to animate: plastic toys looked more realistic than people. 20 years ago, Disney released Toy Story, the first fully CG-animated feature film.
